Useful in the wild only.Ī psychic move for fleeing from battle instantly. Useful in the wild only.Ī special move for instantly escaping from wild Pokémon. Silver, or at the Pokéathlon Dome.Ī special technique for instantly escaping from wild Pokémon. In Generation IV only, Teleport cannot be used in towns or cities (except the Safari Zone Gate), at Mt. In Pokémon HeartGold and SoulSilver, unlike Fly, Teleport can teleport the player between regions. Teleport can only be used outside, with the same restrictions as Fly. Aqua and enters Vermilion City or Olivine City, the last Pokémon Center used is set to that city. This prevents the player from skipping the first battle against the rival by blacking out or using Teleport and going directly to the player's home (although Teleport is not yet legitimately available at this point in the game). Pokémon, the last Pokémon Center used is set to Cherrygrove City. When the Mystery Egg is received from Mr.In Pokémon Gold, Silver, and Crystal, as well as in HeartGold and SoulSilver: In subsequent generations, the player only needs to enter the location. In Generation I, the player must heal their Pokémon at the counter for it to count as a visit. Starting in Generation IV, Teleport can also return the player to their house if it was visited more recently than any Pokémon Center. It only ends a battle if used by a wild Pokémon.įrom Generation I to VI, as well as in Pokémon Brilliant Diamond and Shining Pearl, using Teleport outside of battle warps the player to the last Pokémon Center visited. Teleport retains its effect from Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, and it succeeds regardless of whether the user is trapped. Teleport fails if the user is the only Pokémon in the party that is able to battle. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Teleport switches the user out. If powered up by a Psychium Z into Z-Teleport, the user regains all of its HP. SOS Battles are considered Single Battles as long as there is only a single opponent. Teleport always fails in battles during trials. If the user is holding a Smoke Ball, Teleport will succeed regardless of trapping moves and Abilities. If the user is owned by a Trainer and holding a Smoke Ball, Teleport will succeed regardless of trapping moves and Abilities if the user is a wild Pokémon, Teleport will fail if the user is affected by a trapping move or Ability, even if it is holding a Smoke Ball. Teleport will succeed regardless of Ingrain. Teleport can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Confusion, Double Team, Kinesis, or Psychic was used in the previous turn. In Pokémon XD, it can successfully be used in wild encounters at Poké Spots. In Pokémon Colosseum, there are no wild encounters, so Teleport always fails. Teleport will now fail if the user is trapped by any trapping move (including Ingrain and binding moves) or Ability. Teleport can no longer fail due to the user's level being less than the opponent's level. Teleport fails if used in a wild battle that is not a Single Battle. In this generation only, Teleport fails in battles with Pokémon encountered as traps in the Team Rocket's Hideout, the GS Ball Celebi, the Tin Tower Suicune (in Crystal), and the scripted Red Gyarados. Teleport will fail if the user is trapped by a trapping move (except binding moves), or if used by an opposing NPC. If Teleport is used by the player's Pokémon, it can still fail because of the opponent's level, but this no longer applies to wild Pokémon using Teleport due to a bug. Specifically, the chance of failure is the following.į a i l u r e C h a n c e = ⌊ L e v e l o p p o n e n t 4 ⌋ L e v e l o p p o n e n t + L e v e l u s e r + 1 Generation II The chance of failure typically increases the higher the target's level is than the user's. If the user's level is less than the opponent's level, there is a chance that Teleport will fail, between approximately 10% and 25%, depending on the levels of the two Pokémon. In Trainer battles, Teleport always fails. In wild battles, the user flees and the battle ends.
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